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Old Oct 20, 2006, 10:53 PM // 22:53   #1
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Wink Max Armor (it is a ton)

After messing around to find the max health that a player could have I thought it would be fun to see what the max armor might be, so here goes...

First off it is a 5 person team effort with the main person being a E/W

E/W
16 earth
15 water
6 e storage

You would need a Defensive staff of Defence (+10) and the +10 while enchanted armor so your base armor is 80. I am not sure what the armor would be if using a +5 defence weapon and a +16 shield that does not meet req, presumably slightly higher, so I propsed using a staff.

Skills
Glyph of Elemental Power (cast this before all AoE, KA, and AoM)
Armor of Earth +67
Kinetic Armor +92
Obsidian Flesh +20
Armor of Frost +40 against physical -24 against fire
Armor of Mist +44
Disciplined/Defensive Stance +24
Dolyak Signet +10

At this point, all by yourself, you could have a total armor rating of 337, 357 against physical, and 313 against fire...not bad, now the rest of the team.

Other team members:
E/R (16 water)
Glyph of Elemental Power
Ward Against Harm +70 against fire +26 against all other damage
Ward Against Elements +24 against elements
Fertile Season +15

Mo/Rt (16 protection)
Shield of Deflection +31
Resilient Weapon +24

Mo/ (16 protection)
Shield of Regeneration +40

W/ (no attributes needed)
Shields up +50 against piercing
Watch Yourself +20

After all your teammates get you set up you now would have 493 total armor rating, 563 against fire, 517 against all elements except fire, and 543 against piercing. I think that is the max unless someone can show a better setup or where I have messed up.

Totally useless information, but fun anyway.

<<<Disclaimer>>>
I have not tried this and probably made lots of mistakes.
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Old Oct 20, 2006, 11:18 PM // 23:18   #2
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well for maxed out, have 7 people, all the above plus:

P/*

"Stand Your Ground!" +24
Bladeturn Refrain +42 Slashing

Sheild = 8 Al Without Req, so +5+sheild=12

highest possible AL is +7 elemental and +10 Fire Sheild= 601

519 total armor rating, 589 against fire, 543 against all elements except fire, and 569 against piercing 561 vs slashing. I think that is the max unless someone can show a better setup or where I have messed up.
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Old Oct 20, 2006, 11:19 PM // 23:19   #3
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493/517/543/563 armor amounts to around a 99.980/99.987/99.992/99.994 % reduction in damage using SonOfRah's formula.

In case anyone cares.
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Old Oct 20, 2006, 11:39 PM // 23:39   #4
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Quote:
Originally Posted by gr3g
493/517/543/563 armor amounts to around a 99.980/99.987/99.992/99.994 % reduction in damage using SonOfRah's formula.

In case anyone cares.
And to think, all those times I died because I was taking 0.02% damage instead of 0.013%! The sheer exiguousness of it!
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Old Oct 20, 2006, 11:51 PM // 23:51   #5
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Gingerbread shield+sword with armor = 15 armor, which is 5 higher than your proposed staff and 2 higher than the max shield+sword. So now you'd be reducing damage by 99.981 insetad of 99.980? :P
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Old Oct 21, 2006, 12:18 AM // 00:18   #6
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there is a sword you get from pre sear +5armor(encanted), then add a +5 armor +16 for shield
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Old Oct 21, 2006, 12:35 AM // 00:35   #7
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heh nice... some fun information. who needs max health when you can have max armor? gj with this
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Old Oct 21, 2006, 12:41 AM // 00:41   #8
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Pity about mesmers and necros that don't care about enemy armor

I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended.
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Old Oct 21, 2006, 02:42 AM // 02:42   #9
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Quote:
Originally Posted by Avarre
Pity about mesmers and necros that don't care about enemy armor

I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended.
Hehe, B-Spike goes right through any armor (both life stealing AND armor ignoring damage)
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Old Oct 21, 2006, 04:11 AM // 04:11   #10
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Armor above 300 or so is useless, essentially because nothing hits for crazy amounts if it factors in armor.

320 armor is roughly 1% damage.

A 418 armor target hit by 250 siege attack takes 1 damage...


Armor ignoring stuff
Plus there are the bunch of armor ignoring effects such as necro/mesmer skills, ritualist spirits, degen, etc.

Then there is the bonus damage from weapon attacks...

Last edited by LifeInfusion; Oct 21, 2006 at 04:15 AM // 04:15..
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Old Oct 21, 2006, 04:52 AM // 04:52   #11
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I think this was just about seeing how high the armor could get. Not about seeing how to deal with it. Some people try to be such spoilsports.
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Old Oct 21, 2006, 08:29 AM // 08:29   #12
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Mantra's and Phys/ele resistance?
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Old Oct 21, 2006, 11:24 AM // 11:24   #13
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Thing is, all those skills that say attack does XX of damage goes right through. That +45 from Eviscerate will do the +45 no matter what the armor rating. How many people simply stand there and hack away without using skill? Not including Healing Hands wamos of course. That -150 health from two superior runes doesn't look so appealing anymore, does it?

A 16 curses necro with Desecrate Enchantments might put you on slab in one cast.
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Old Oct 21, 2006, 05:48 PM // 17:48   #14
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Quote:
Originally Posted by Hockster
Thing is, all those skills that say attack does XX of damage goes right through. That +45 from Eviscerate will do the +45 no matter what the armor rating. How many people simply stand there and hack away without using skill? Not including Healing Hands wamos of course. That -150 health from two superior runes doesn't look so appealing anymore, does it?

A 16 curses necro with Desecrate Enchantments might put you on slab in one cast.
Because he was definately recommending the use of this build... /sarcasm
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Old Oct 21, 2006, 08:38 PM // 20:38   #15
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Obsidian flame ftw!
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Old Oct 21, 2006, 10:51 PM // 22:51   #16
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Quote:
I'd be curious if there actually is a max armor cap
There is. We did some testing about a year ago and the number we came to was 180 I think

Last edited by Shanaeri Rynale; Oct 21, 2006 at 10:54 PM // 22:54..
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Old Oct 22, 2006, 01:36 AM // 01:36   #17
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Quote:
Originally Posted by Tainek
Sheild = 8 Al Without Req, so +5+sheild=12
I'm sorry if many of the calcuations in this thread were based on this, but i'm pretty sure 8 + 5 = 13. :P
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Old Oct 22, 2006, 01:43 AM // 01:43   #18
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Quote:
Originally Posted by Swinging Fists
I'm sorry if many of the calcuations in this thread were based on this, but i'm pretty sure 8 + 5 = 13. :P
Hooray for elementary math mistakes and typos.
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Old Oct 22, 2006, 09:57 AM // 09:57   #19
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Quote:
Originally Posted by icedragon981
Hooray for elementary math mistakes and typos.

Hooray for hitting gwg after drinking :P
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Old Oct 22, 2006, 10:30 AM // 10:30   #20
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Rit spirits ignore enemy armor... funny that NF has a new skill that allows them to hit everytime for 88 dmg...
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